Outside of Combat (Elemental Powers)

Often times, the world around you is at peace, and you won't need to be constantly on edge throwing punches or kicks. So what can you do when you're not fighting? Or perhaps the better question is, what aren't you doing?

Some things that you can do are work on projects, get some training in, talk to people, and simply rest.

Resting
When you're done fighting, you'll probably need to take a breather to get your stamina back and patch up wounds. As such, when you exit combat, you do not regain HP, supply or any statistics used in combat. You can only regain these by resting. There are 3 types of rests: short, long, and full.

A short rest is a brief pause to catch one’s breath and perform minor injury cleaning and the like, which requires 1 hour of mostly uninterrupted rest. Each person participating in a short rest regains HP equal to three times their level, and recovers supply equal to their level.

Characters can only participate in a limited number of short rests based on your level. Read about leveling milestones here.

A long rest is a night’s rest, which requires a minimum of 8 hours of mostly uninterrupted rest. A long rest heals each person participating for all their HP and supply, and they recover 1 point of each burnt or otherwise reduced attribute.

A full rest is a week’s rest, which requires approximately 7 days of mostly uninterrupted rest. A full rest heals each person participating for all of their HP, and they recover all burnt or otherwise reduced attributes. A full rest also typically heals most mundane diseases and poisons with external care.

Downtime
Downtime is your days off from beating up people (or getting beat up). It's time for you to relax, heal up, or for the industrious, to get better for the next time.

Phases of Downtime
Downtime length is measured in phases, which are an abstraction of time for convenience. During each phase, each player can take up to 1 downtime action. Then optionally, the referee may have each faction take 1 action.

There are 3 typical lengths of downtime:

Downtime Actions
There are 3 explicit actions one can take during downtime: rest, train, or work on a project.

Rest
Sometimes you need to just exist without pushing yourself, so you decide to rest. When you do so, you gain the benefits of a full rest. Otherwise, you can only do lightweight things during this period. This is the catch-all action for anything that isn’t a project or treated as training.

Train
You can train to hone your skills and body. This is a way to earn bonus SP while outside of combat, but it is difficult.

You require a number of ticks equal to twice your level. Each time you train, gain +1 tick towards your amount of training needed. When you do, you gain SP equal to your level and reset the number of ticks needed. By default, you can only gain SP this way once per level.

Work on a Project
Working on a project is a complicated but fulfilling process for anyone to undertake. Projects are just that: specific goals that characters may work towards and, with enough effort, be greatly rewarded for it. Characters can have multiple projects going at a time, but some may lose progress if left unattended.

Projects have a progress bar, which is a measure of how much work has been completed for this project.

They also have a difficulty, which is how much work must be done for the project to be completed. There are 4 categories of difficulty:

X in the table above is used to manage how much extra XP is gained for the growing size of the project.

Projects themselves fall into 7 categories, which each also have an associated attribute bonus(es). Whenever you work on a project, you make a progress check: roll a number of d6 equal to the associated attribute; for each 5 or higher you get from that roll, you gain +1 progress on that project.