Outside of Combat (Elemental Powers)

Often times, the world around you is at peace, and you won't need to be constantly on edge throwing punches or kicks. So what can you do when you're not fighting? Or perhaps the better question is, what aren't you doing?

Some things that you can do are work on projects, get some training in, talk to people, and simply rest.

Resting
When you're done fighting, you'll probably need to take a breather to get your stamina back and patch up wounds. As such, when you exit combat, you do not regain HP, supply or any statistics used in combat. You can only regain these by resting. There are 3 types of rests: short, long, and full.

A short rest is a brief pause to catch one’s breath and perform minor injury cleaning and the like, which requires 1 hour of mostly uninterrupted rest. Each person participating in a short rest regains HP equal to three times their level, and recovers supply equal to their level.

Characters can only participate in a limited number of short rests based on your level. Read about leveling milestones here.

A long rest is a night’s rest, which requires a minimum of 8 hours of mostly uninterrupted rest. A long rest heals each person participating for all their HP and supply, and they recover 1 point of each burnt or otherwise reduced attribute.

A full rest is a week’s rest, which requires 7 days of mostly uninterrupted rest. A full rest heals each person participating for all of their HP, and they recover all burnt or otherwise reduced attributes. A full rest also typically heals most mundane diseases and poisons with external care.