Character Creation (Elemental Powers)

Read the power list and became excited, merely curious, or even directed here by your referee? Ready to make your first character or double-checking after your fourth or fifth? Fortunately for you and everyone else, making characters is relatively straight-forward. So let's make one!

Step 1
First, you generate your Attribute Scores. Attribute Scores are the core of your character; it's shorthand to abstract how they approach the world, as well as represent their strengths and weaknesses in a readable (if unspecific) manner. You may generate them by rolling 4 six-sided dice (4d6) and dropping the lowest roll, then you sum the remaining 3. Repeat this process two more times until you have 3 summed numbers. Assign these to each of your Attributes to get your Attribute Scores.

- Some groups prefer to use point-buy systems in order to have more consistent characters or to have more control over their Attributes. Official rules for point-buy will be available soon, but for now, you start with 7 in all Attributes and 15 points to spend. 1 point increases an Attribute by 1, to a maximum of 16 in one attribute. See if your group would rather use this instead!

Once you've done this, you can use the table below to see what each of your Attribute Bonus are. Compare the score of the Attribute on the left-hand side and assign the corresponding bonus to that Attribute.

- Note: The table continues into higher levels if it ever becomes relevant.

Step 2. Calculate Fields
Now that you have your Attributes and their bonuses, you can do a bit of simple math to figure out some of the important details you'll need to use when playing and fighting.

Hit Points (HP)
You have maximum hit points equal to [ 10 + VIT ], where VIT is your Vitality Bonus. Hit points are an abstraction of your endurance after taking damage from attacks. Read more about your HP here.

Supply
You have maximum supply equal to [ 5 + VIT ], where VIT is your Vitality Bonus. Supply is critical to activating your powers. Read more about your Supply here.

Defense
You have a defense equal to [ 10 + your two highest bonuses ]. This is used to help avoid attacks and some effects. Read more about your Defense here.