Dark (Power)

'''Atk. die': 1d6+PER (magic ranged)''

Void Viewer

 * Type: passive


 * Prerequisite(s): 0 SP


 * Allows for 2 reactions per round. Modifies C:SR by -0:-1 and modifies supply by +1.

- Received upon selecting this power.

Blindswipe

 * Type: reaction


 * Prerequisite(s): 5 SP


 * Burn 2 supply; if you are being targeted for an attack or ability, make a PER saving throw. If you fail, take the damage from the attack or the effect of the ability, then take 6 non-lethal damage. If you succeed, negate the attack or effect, then you may make a crit check. On a success, make a normal attack on the opponent, even if it isn’t your turn (roll to hit and damage as normal). On a failure, burn 2 HP. On a slip, burn 2 supply and burn 2 HP.

Bizarre Delusions

 * Type: standard


 * Prerequisite(s): 4 SP


 * Burn 2 supply; until the end of this round, your next normal attack has advantage. Then, make a crit check. On a success, deal damage equal to your atk. die to any target within range. On a failure, take 4 non-lethal damage. On a slip, take 4 non-lethal damage and burn 4 HP.

Twist of Fate

 * Type: passive


 * Prerequisite(s): 7 SP


 * Gain 1 PER (stat). Whenever you make a crit check, you may burn 2 VIT or 2 ALA (your choice); succeed on that crit check.

- This effect can be used at any time it applies, including even after results are known.

Sightsnatch

 * Type: special 2


 * Prerequisite(s): 6 SP


 * Burn 2 supply; an enemy you can see has their speed halved and they lose 1 AP on their next turn.

- Cannot reduce them below 1 AP.

Inner Silence

 * Type: reaction


 * Prerequisite(s): 6 SP


 * Burn 1 AP, target ally; until the end of the next round, that ally cannot be targeted for attacks or effects of enemies. This must be activated before the targets of an attack or effect are declared.

Black

 * Type: special 3


 * Prerequisite(s): 8 SP


 * Burn 2 PER; choose an enemy you can see. That enemy loses all AP during its next round, and cannot take any reactions until the end of your next round.

Eclipse

 * Type: special 3


 * Prerequisite(s): 5 SP


 * Burn 5 supply; all enemies’ attacks have disadvantage until the end of their next round.

Absolve

 * Type: standard


 * Prerequisite(s): 3 SP


 * Burn 1 supply, target enemy; deal your PER to that target.