Air (Power)

'''Atk. die': 1d3+ALA (phys. melee)''

Updraft

 * Type: passive


 * Prerequisite(s): 0 SP


 * Allows for up to 4 (total) combo actions in one combo. Combo attacks use normal atk. die.

Received upon selecting this power.

Tangling Winds

 * Type: combo


 * Prerequisite(s): 4 SP


 * Burn 1 supply, make a combo attack roll against a target within range; if you succeed, deal half your atk. die in damage to the target, and the target may not take an action to move on their next turn.

Can be treated as a combo attack (you can do a combo attack after this).

Slipstream

 * Type: special 1


 * Prerequisite(s): 3 SP


 * You move up to twice your movement speed.

Jettison

 * Type: combo


 * Prerequisite(s): 2 SP


 * You move up to 10 ft. in any direction.

Can be treated as a combo attack (you can do a combo attack after this).

Featherweight

 * Type: passive


 * Prerequisite(s): 4 SP


 * You may remain in the air until the end of your next turn before falling. If you are grounded by the end of that turn, nothing happens.

Abrupt Current

 * Type: reaction


 * Prerequisite(s): 3 SP


 * Burn 1 supply; move up to half your movement speed in any direction.

Gale

 * Type: combo


 * Prerequisite(s): 3 SP


 * Make a combo attack roll against a target within range; if you succeed, deal damage equal to your atk. die to that target, then you may move that target up to 5 ft. in any direction.

Can be treated as a combo attack (you can do a combo attack after this).

Hurricane

 * Type: special 3


 * Prerequisite(s): 7 SP


 * Burn 4 supply, select a square that you can see; all creatures within 30 ft. of that square are pulled to the closest square possible to that selected square. Resolve in clockwise order. At the end of your next round, repeat this process on that same square.

Choosing the square is part of the cost, and can be discerned by others.

Whiplash

 * Type: passive


 * Prerequisite(s): 5 SP


 * Modifies the range of all attacks by +5 ft.

Whirl Lash

 * Type: reaction


 * Prerequisite(s): 4 SP


 * Burn 2 supply, target a person; move that target 15 ft. in any direction.